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February 18, 2009
2.1 MB
2400×3600
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Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:iconmp5gosu:
Hey doods... Here's a new work. This time a character as u can see.

Tools involved: Cinema 4D, Bodypaint 3D, Photoshop
Modelling: ~1,5hs
Texturing: ~1hr;
Rigging: ~3hs
Rendering (2400*4266px): 7:59:30hs
Postwork: ~0,5hs

Will upload the HighRes-version soon. Hope, u like this little guy...

edit: Now, a print-version is available. ;)
:icon:
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:icontheederv:
~theederv Feb 16, 2010  Hobbyist Digital Artist
Th jumper texture is absolutly amazing! Can you share how you made it?

Regards

Ben

--
My Blog - www.chromaticadmiration.co.uk
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:iconmp5gosu:
~mp5gosu Feb 16, 2010  Professional Digital Artist
It's mostly painted in PS. SubPolygonDisplacement and a type of fabrics.
Unfortunately, I have no time to write a tutorial. :(

And a big thanks to you. ;)
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:iconnathanluther:
The fabric is so realistic! :)
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:iconc4dazubi08:
Danke!
Dann ist dieser SSS-Effekt also nur durch das Frensel vorgetäuscht?
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:iconmp5gosu:
~mp5gosu Oct 27, 2009  Professional Digital Artist
So siehts aus. ;)
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:iconc4dazubi08:
könntest du evtl. das skin mat kurz erläutern? Davon bin ich nähmlich am meinsten fasziniert;)
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:iconmp5gosu:
~mp5gosu Oct 15, 2009  Professional Digital Artist
Fresnel im Leuchten-Kanal. ;)
Die Farbe ist ein simples Orange...
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:iconwilhelmrahn:
Can i ask for a tutorial just for the sweater? :)

--
[link]
Great game check it :D
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:iconmp5gosu:
~mp5gosu Jul 23, 2009  Professional Digital Artist
Sure, when I have more time, I'll prepare one. ;)
But basically, it's just box-modelled and heavy displacement has been involved.
The fluffiness is done in Photoshop, due to the common filters like "Glass".
But be patient, I will do a tutorial, if the overview is not enough for you.

cheers
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